Young Jun Kim Professor

Department of Computer Science and Engineering/Department of Artificial Intelligence

김영준 프로필 사진
Young J. Kim is a full professor of computer science and engineering at Ewha Womans University. He received his Ph.D. in computer science in 2000 from Purdue University. Before joining Ewha, he was a postdoctoral research fellow in the Department of Computer Science at the University of North Carolina at Chapel Hill. His research interests include interactive computer graphics, computer games, robotics AI, haptics, and geometric modeling. He has published more than 100 papers in leading conferences and journals in these fields. He also received the best paper awards at the ACM Solid Modeling Conference in 2003, the International CAD Conference in 2008, and the best poster award at the Geometric Modeling and Processing Conference in 2006. He was selected as the best research faculty and Ewha fellow of Ewha in 2008 and 2016 and the best lecturer at Ewha ELTEC Engineering College in 2023. He received outstanding research case awards from the Korean National Research Foundation and the Korean Ministry of Knowledge and Economy in 2008 and 2011. He is currently a vice president of AsiaGraphics and an executive committee member of Eurographics. He serves on the editorial board of the Journal of Computer Animation and Virtual Worlds, the International Journal of Computational Geometry and Applications, and Advances in Robotics Research. Since 2022, he has served as a review board (RB) member of the National Research Foundation in Korea.
  • Director, Center for Simulated Reality and Contents Convergence/Director, Center for Computer Graphics and Virtual Reality
  • New Engineering Building #659
  • 02-3277-4068
  • Office hours
    • 화 2시-4시 금 2시-4시
  • Research Interests
    • Computer Graphics, Robotics AI, Virtual Reality, Haptics, Computer Games
Research Record
  • Collision and proximity queries Handbook of Discrete and Computational Geometry, Third Edition, 2017 , 1029-1056
    Scopus dColl.
  • [학술지논문] SSK: Robotic Pen-Art System for Large, Nonplanar Canvas IEEE TRANSACTIONS ON ROBOTICS, 2023, v.39 no.4 , 3106-3119
    SCIE
  • [학술지논문] Solving Footstep Planning as a Feasibility Problem Using L1-Norm Minimization IEEE Robotics and Automation Letters, 2021, v.6 no.3 , 5961-5968
    SCIE
  • [학술지논문] Synthesizing the Roughness of Textured Surfaces for an Encountered-Type Haptic Display Using Spatiotemporal Encoding IEEE TRANSACTIONS ON HAPTICS, 2021, v.14 no.1 , 32-43
    SCIE
  • [학술지논문] Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual Reality COMPUTER GRAPHICS FORUM, 2018, v.37 no.7 , 179-190
    SCIE
  • [저역서] Humanoid Robotics: A Reference Springer, 2018, 2699
  • OctoMap-RT: Fast Probabilistic Volumetric Mapping Using Ray-Tracing GPUs IEEE Robotics and Automation Letters, 2023, v.8 no.9, 5696-5703
    SCIE Scopus dColl.
  • SSK: Robotic Pen-Art System for Large, Nonplanar Canvas IEEE Transactions on Robotics, 2023, v.39 no.4, 3106-3119
    SCIE Scopus dColl.
  • Solving Footstep Planning as a Feasibility Problem Using L1-Norm Minimization IEEE ROBOTICS AND AUTOMATION LETTERS, 2021, v.6 no.3, 5961-5968
    SCIE Scopus dColl.
  • Synthesizing the Roughness of Textured Surfaces for an Encountered-Type Haptic Display Using Spatiotemporal Encoding IEEE TRANSACTIONS ON HAPTICS, 2021, v.14 no.1, 32-43
    SCIE Scopus dColl.
  • GPU 가속을 이용한 점집합 렌더링을 위한 전역 조명기법 한국컴퓨터그래픽스학회논문지, 2020, v.26 no.1, 7-15
    KCI dColl.
  • KeySLAM: Robust RGB-D Camera Tracking Using Adaptive VO and Optimal Key-Frame Selection IEEE Robotics and Automation Letters, 2020, v.5 no.4, 6940-6947
    SCIE Scopus dColl.
  • 포스 피드백을 이용한 가상현실에서의 3차원 표면 페인팅 한국컴퓨터그래픽스학회논문지, 2020, v.26 no.2, 1-9
    KCI dColl.
  • Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual Reality COMPUTER GRAPHICS FORUM, 2018, v.37 no.7, 179-190
    SCIE Scopus dColl.
  • Encountered-type haptic display for large VR environment using per-plane reachability maps COMPUTER ANIMATION AND VIRTUAL WORLDS, 2018, v.29 no.43163.0
    SCIE Scopus dColl.
  • Energy-efficient global illumination algorithms for mobile devices using dynamic voltage and frequency scaling COMPUTERS & GRAPHICS-UK, 2018, v.70 SI, 198-205
    SCIE Scopus dColl.
  • Physics-based assistive grasping for robust object manipulation in virtual reality COMPUTER ANIMATION AND VIRTUAL WORLDS, 2018, v.29 no.43163.0
    SCIE Scopus dColl.
  • Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control IEEE Computer Graphics and Applications, 2017, v.37 no.6, 28-39
    SCIE Scopus dColl.
  • 명시적 그리고 암시적 민코우스키 합을 이용한 강체 침투깊이 계산 알고리즘 한국컴퓨터그래픽스학회논문지, 2017, v.23 no.1, 39-48
    KCI dColl.
  • Continuous penetration depth computation for rigid models using dynamic Minkowski sums COMPUTER-AIDED DESIGN, 2016, v.78, 14-25
    SCIE Scopus dColl.
  • Learning to segment and unfold polyhedral mesh from failures COMPUTERS & GRAPHICS-UK, 2016, v.58, 139-149
    SCIE Scopus dColl.
  • Massively parallel motion planning algorithms under uncertainty using POMDP International Journal of Robotics Research, 2016, v.35 no.8, 928-942
    SCIE Scopus dColl.
  • GPGPU-Perf: efficient, interval-based DVFS algorithm for mobile GPGPU applications Visual Computer, 2015, v.31 no.6-8, 1045-1054
    SCIE Scopus dColl.
  • Hybrid penetration depth computation using local projection and machine learning IEEE International Conference on Intelligent Robots and Systems, 2015, v.2015-December
    Scopus dColl.
  • PhongPD: Gradient-continuous penetration metric for polygonal models using Phong projection Proceedings - IEEE International Conference on Robotics and Automation, 2015, 2015 June, 57-62
    Scopus dColl.
  • Probabilistic triangles for point set surfaces Computers and Graphics (Pergamon), 2015, v.51, 26-34
    SCIE Scopus dColl.
  • Continuous penetration depth COMPUTER-AIDED DESIGN, 2014, v.46, 3-13
    SCIE Scopus dColl.
  • Exact and adaptive signed distance fieldscomputation for rigid and deformablemodels on GPUS IEEE Transactions on Visualization and Computer Graphics, 2014, v.20 no.5, 714-725
    SCIE Scopus dColl.
  • GPU Accelerated Finding of Channels and Tunnels for a Protein Molecule International Journal of Parallel Programming, 2014
    SCIE Scopus dColl.
  • Hierarchical and controlled advancement for continuous collision detectionof rigid and articulated models IEEE Transactions on Visualization and Computer Graphics, 2014, v.20 no.5, 755-766
    SCIE Scopus dColl.
  • Interactive Generalized Penetration Depth Computation for Rigid and Articulated Models Using Object Norm ACM Transactions on Graphics, 2014, v.33 no.1, 1-15
    SCIE Scopus dColl.
  • Scalable collision detection using p-partition fronts on many-core processors IEEE Transactions on Visualization and Computer Graphics, 2014, v.20 no.3, 447-456
    SCIE Scopus dColl.
  • 구 집합에 대한 컨벡스헐 근사 정보처리학회논문지. 컴퓨터 및 통신시스템, 2014, 제3권 1호, 1-6
    KCI dColl.
  • Design and implementation of real-time physics simulation engine for e-Entertainment International Journal of Modeling, Simulation, and Scientific Computing, 2013, v.4 supple.1
    Scopus dColl.
  • Six-degree-of-freedom haptic rendering using translational and generalized penetration depth computation 2013 World Haptics Conference, WHC 2013, 2013 , 289-294
    Scopus dColl.
  • Accurate evaluation of a distance function for optimization-based motion planning IEEE International Conference on Intelligent Robots and Systems, 2012 , 1513-1518
    Scopus dColl.
  • PolyDepth: Real-time penetration depth computation using iterative contact-space projection ACM Transactions on Graphics, 2012, v.31 no.1
    SCIE Scopus dColl.
  • Real-time footstep planning for humanoid robots among 3D obstacles using a hybrid bounding box Proceedings - IEEE International Conference on Robotics and Automation, 2012 , 977-982
    Scopus dColl.
  • Simple culling methods for continuous collision detection of deforming triangles IEEE Transactions on Visualization and Computer Graphics, 2012, v.18 no.7, 1146-1155
    SCIE Scopus dColl.
  • User-guided volumetric approximation using swept sphere volumes for physically based animation COMPUTER ANIMATION AND VIRTUAL WORLDS, 2012, v.23 no.3-4, 385-394
    SCIE Scopus dColl.
  • k-IOS: Intersection of spheres for efficient proximity query Proceedings - IEEE International Conference on Robotics and Automation, 2012 , 354-359
    Scopus dColl.
  • 단백질 분자에 대한 proximity 연산을 위한 복셀 맵과 스피어 트리 구조 비교 멀티미디어학회논문지, 2012, 제15권 6호, 794-804
    KCI dColl.
  • [학술지논문] Synthesizing Human Faces Using Latent Space Factorization and Local Weights Lecture Notes in Computer Science, 2021, v.13002 no.0 , 398-405
  • [학술지논문] GPU 가속을 이용한 점집합 렌더링을 위한 전역 조명기법 한국컴퓨터그래픽스학회논문지, 2020, v.26 no.1 , 7-15
    KCI
  • [학술지논문] KeySLAM: Robust RGB-D Camera Tracking Using Adaptive VO and Optimal Key-Frame Selection IEEE Robotics and Automation Letters, 2020, v.5 no.4 , 6940-6947
    SCIE
  • [학술지논문] Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition ACM Symposium on Interactive 3D Graphics and Games, 2020, v.0 no.0 , 0-0
    SCI
  • [학술지논문] 포스 피드백을 이용한 가상현실에서의 3차원 표면 페인팅 한국컴퓨터그래픽스학회논문지, 2020, v.26 no.2 , 1-9
    KCI
  • [학술지논문] Encountered-type haptic display for large VR environment using per-plane reachability maps COMPUTER ANIMATION AND VIRTUAL WORLDS, 2018, v.29 no.3-4 , 1-10
    SCI
  • [학술지논문] Energy-efficient global illumination algorithms for mobile devices using dynamic voltage and frequency scaling COMPUTERS & GRAPHICS-UK, 2018, v.70 no.Special SI , 198-205
    SCIE
  • [학술지논문] Physics-based assistive grasping for robust object manipulation in virtual reality COMPUTER ANIMATION AND VIRTUAL WORLDS, 2018, v.29 no.3-4 , 1-10
    SCI
  • [학술지논문] Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2017, v.37 no.6 , 28-39
    SCI
  • [학술지논문] Continuous penetration depth computation for rigid models using dynamic Minkowski sums COMPUTER-AIDED DESIGN, 2016, v.78 no.Special SI , 14-25
    SCI
  • [학술지논문] Learning to segment and unfold polyhedral mesh from failures COMPUTERS GRAPHICS-UK, 2016, v.58 no.Special SI , 139-149
    SCIE
  • [학술지논문] Massively parallel motion planning algorithms under uncertainty using POMDP INTERNATIONAL JOURNAL OF ROBOTICS RESEARCH, 2016, v.35 no.8 , 928-942
    SCI
  • [학술지논문] GPGPU-Perf: efficient, interval-based DVFS algorithm for mobile GPGPU applications VISUAL COMPUTER, 2015, v.31 no.6-8 , 1045-1054
    SCIE
  • [학술지논문] Probabilistic triangles for point set surfaces COMPUTERS GRAPHICS-UK, 2015, v.51 no.Special SI , 26-34
    SCIE
  • [학술지논문] Continuous penetration depth COMPUTER-AIDED DESIGN, 2014, v.46 no.0 , 3-13
    SCI
  • [학술지논문] Exact and Adaptive Signed Distance Fields Computation for Rigid and Deformable Models on GPUs IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2014, v.20 no.5 , 714-725
    SCI
  • [학술지논문] GPU Accelerated Finding of Channels and Tunnels for a Protein Molecule INTERNATIONAL JOURNAL OF PARALLEL PROGRAMMING, 2014, v.1 no.1 , 1-10
    SCIE
  • [학술지논문] Hierarchical and Controlled Advancement for Continuous Collision Detection of Rigid and Articulated Models IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2014, v.20 no.5 , 755-766
    SCI
  • [학술지논문] Interactive Generalized Penetration Depth Computation for Rigid and Articulated Models Using Object Norm ACM TRANSACTIONS ON GRAPHICS, 2014, v.33 no.1 , 1-10
    SCI
  • [학술지논문] Out-of-Core Proximity Computation for Particle-based Fluid Simulations High Performance Graphics, 2014, v.1 no.1 , 1-10
    SCI
  • [학술지논문] Scalable Collision Detection Using p-Partition Fronts on Many-Core Processors IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2014, v.20 no.3 , 447-456
    SCI
  • [학술지논문] GPU-based Motion Planning under Uncertainties using POMDP IEEE International Conference on Robotics and Automation(ICRA), 2013, v.1 no.1 , 1-6
  • [학술지논문] Design and implementation of real-time physics simulation engine for e-Entertainment International Journal of Modeling, Simulation, and Scientific Computing, 2013, v.4 no.1 , 0-0
    Scopus
  • [학술지논문] Six-degree-of-freedom Haptic Rendering using Translational and Generalized Penetration Depth Computation IEEE World Haptics Conference , 2013, v.1 no.1 , 1-1
  • [학술지논문] Accurate Evaluation of a Distance Function for Optimization-based Motion Planning IEEE/RSJ International Conference on Intelligent Robots and Systems, 2012, v.1 no.1 , 1-10
  • [학술지논문] PolyDepth: Real-Time Penetration Depth Computation Using Iterative Contact-Space Projection ACM TRANSACTIONS ON GRAPHICS, 2012, v.31 no.1 , 1-10
    SCI
  • [학술지논문] Real-time footstep planning for humanoid robots among 3D obstacles using a hybrid bounding box IEEE Intl Conf on Robotics and Automation, 2012, v.0 no.0 , 1-10
  • [학술지논문] Simple Culling Methods for Continuous Collision Detection of Deforming Triangles IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2012, v.18 no.7 , 1146-1155
    SCI
  • [학술지논문] User-guided volumetric approximation using swept sphere volumes for physically based animation COMPUTER ANIMATION AND VIRTUAL WORLDS, 2012, v.23 no.3-4 , 385-394
    SCI
  • [학술지논문] k-IOS: Intersection of Spheres for Efficient Proximity Query IEEE Intl Conf on Robotics and Automation, 2012, v.1 no.1 , 1-10
  • [학술지논문] Continuous Collision Detection for Non-rigid Contact Computations using Local Advancement IEEE Intl Conf on Robotics and Automation, 2010, 1-6
  • [학술지논문] Efficient Local Planning using Connection Collision Query Algorithmic Foundations of Robotics, 2010, v.68 , 229-247
  • [학술지논문] Real-time Collision Culling of a Million Bodies on Graphics Processing Units ACM TRANSACTIONS ON GRAPHICS, 2010, v.29 , 1-10
    SCI
  • [학술지논문] Simple and Parallel Proximity Algorithms for General Polygonal Models Journal of Computer Animation and Virtual Worlds, 2010, v.21 , 1-10
  • [학술지논문] Interactive Hausdorff Distance Computation for General Polygonal Models ACM TRANSACTIONS ON GRAPHICS, 2009, v.28 no.3 , 1-11
    SCI
  • [학술지논문] Linkless Octree Using Multi-Level Perfect Hashing COMPUTER GRAPHICS FORUM, 2009, v.28 , 1773-1780
    SCI
  • [학술지논문] Reliable Sweeps ACM Symposium on Solid and Physical Modeling, 2009, 373-378
  • [학술지논문] Continuous collision detection for adaptive simulation of articulated bodies VISUAL COMPUTER, 2008, v.24 no.4 , 261-269
    SCIE
  • [학술지논문] D-Plan: Efficient Collision-Free Path Computation for Part Removal and Disassembly Computer-Aided Design and Applications, 2008, v.5 no.6 , 774-786
  • [학술지논문] Efficient Cell Labelling and Path Non-existence Computation using C-obstacle Query INTERNATIONAL JOURNAL OF ROBOTICS RESEARCH, 2008, v.27 , 1246-1257
    SCI
  • [학술지논문] Efficient distance computation in configuration space COMPUTER AIDED GEOMETRIC DESIGN, 2008, v.25 , 489-502
    SCI
  • [학술지논문] View-dependent dynamics of articulated bodies COMPUTER ANIMATION AND VIRTUAL WORLDS, 2008, v.19 , 223-233
    SCI
  • [학술지논문] Continuous collision detection for articulated models using Taylor models and temporal culling ACM Transactions on Graphics, 2007, v.26 no.3
    Scopus
  • [학술지논문] Generalized penetration depth computation CAD Computer Aided Design, 2007, v.39 no.8 , 625-638
    Scopus
  • [학술지논문] Interactive collision detection for deformable models using streaming AABBs IEEE Transactions on Visualization and Computer Graphics, 2007, v.13 no.2 , 318-329
    Scopus
  • [학술지논문] Interactive continuous collision detection using swept volume for avatars PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2007, v.16 no.2 , 206-223
    SCI
  • [학술지논문] A new class of non-stationary interpolatory subdivision schemes based on exponential polynomials Lecture Notes in Computer Science, 2006, v.4077 , 563-570
    Scopus
  • [학술지논문] Haptic puppetry for interactive games Lecture Notes in Computer Science, 2006, v.3942 , 1292-1302
    Scopus
  • [학술지논문] Interactive continuous collision detection for non-convex polyhedra Visual Computer, 2006, v.22 no.9-11 , 749-760
    Scopus
  • [학술지논문] Rapid pairwise intersection tests using programmable GPUs Visual Computer, 2006, v.22 no.2 , 80-89
    Scopus
  • [학술지논문] Fast continuous collision detection for articulated models JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING, 2005, v.5 , 126-137
    SCIE
  • [학술지논문] High quality volume rendering for large medical datasets using GPUs Lecture Notes in Computer Science, 2005, v.3398 , 663-674
    Scopus
  • [학술지논문] self-CD: Interactive self-collision detection for deformable body simulation using GPUs Lecture Notes in Computer Science, 2005, v.3398 , 187-196
    Scopus
  • [학술지논문] Dynamic proximity calculations for situation awareness NAVAL RESEARCH LOGISTICS, 2004, v.51 , 166-192
    SCI
  • [학술지논문] Fast swept volume approximation of complex polyhedral models CAD Computer Aided Design, 2004, v.36 no.11 , 1013-1027
    Scopus
  • [학술지논문] Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion IEEE Transactions on Visualization and Computer Graphics, 2004, v.10 no.2 , 152-163
    Scopus
  • [학술지논문] Closest point query among the union of convex polytopes using rasterization hardware Journal of Graphics Tools, 2003, v.7.4 , 1-10
  • [학술지논문] Enhanced battlefield visualization for situation awareness COMPUTERS & GRAPHICS-UK, 2003, v.27 , 873-885
    SCIE
  • [학술지논문] Six-degree-of-freedom haptic rendering using incremental and localized computations Presence: Teleoperators and Virtual Environments, 2003, v.12 no.3 , 277-295
    Scopus
  • [저역서] Handbook of Discrete and Computational Geometry CRC Press, 2017, 1928
  • [학술발표] Stroke-based Rendering and Planning for Robotic Performance of Artistic Drawing IEEE International Conference on Intelligent Robots and Systems , 미국, 2023-10-04 IEEE International Conference on Intelligent Robots and Systems , 2023
  • [학술발표] Autoexplorer: Autonomous Exploration of Unknown Environments using Fast Frontier-Region Detection and Parallel Path Planning IEEE International Conference on Intelligent Robots and Systems, 일본, 2022-10-23 IEEE International Conference on Intelligent Robots and Systems, 2022
  • [학술발표] Accelerating Probabilistic Volumetric Mapping using Ray-Tracing Graphics Hardware IEEE International Conference on Robotics and Automation, 중국, 2021-05-30 IEEE ICRA Proceedings, 2021
  • [학술발표] 모바일 매니퓰레이터 로봇을 이용한 TSP 펜아트 한국컴퓨터그래픽스학회 학술대회, 대한민국, 2021-07-08 한국컴퓨터그래픽스학회 학술대회 논문집, 2021
  • [학술발표] Robust RGB-D Camera Tracking using Optimal Key-frame Selection IEEE International Conference on Robotics and Automation, 프랑스, 2020-05-31 IEEE International Conference on Robotics and Automation, 2020
  • [학술발표] A Penetration Metric for Deforming Tetrahedra using Object Norm IEEE/RSJ International Conference on Intelligent Robots and Systems, 중국, 2019-11-04 IEEE IROS Proceedings, 2019
  • [학술발표] Continuous Signed Distance Computation for Polygonal Robots in 3D IEEE International Conference on Robotics and Automation, 캐나다, 2019-05-20 IEEE ICRA Proceedings, 2019
  • [학술발표] Distortion-free Robotic Surface-drawing using Conformal Mapping IEEE International Conference on Robotics and Automation, 캐나다, 2019-05-20 IEEE ICRA Proceedings, 2019
  • [학술발표] Artistic Pen Drawing on an Arbitrary Surface using an Impedance-controlled Robot IEEE International Conference on Robotics and Automation , 호주, 2018-05-21 IEEE International Conference on Robotics and Automation , 2018
  • [학술발표] 키네틱 프로젝션 매핑을 위한 물리기반 표면변형 시뮬레이션 한국컴퓨터그래픽스학회 학술대회, 대한민국, 2018-07-11 한국컴퓨터그래픽스학회 학술대회집, 2018
  • [학술발표] Follow Moving Things in Virtual World HCI Korea, 대한민국, 2016-01-27 HCI Korea, 2016
  • [학술발표] Physics-based Interactive Virtual Grasping HCI Korea, 대한민국, 2016-01-27 HCI Korea, 2016
  • [학술발표] Hybrid Penetration Depth Computation using Local Projection and Machine Learning IEEE/RSJ International Conference on Intelligent Robots and Systems, 독일, 2015-09-28 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015
  • [학술발표] PhongPD: Gradient-continuous Penetration Metric for Polygonal Models using Phong Projection IEEE International Conference on Robotics and Automation, 미국, 2015-05-25 IEEE , 2015
  • [학술발표] Sweep Line-based Motion Planning for a Mobile Robot, Human Computer Interaction, 대한민국, 2011-02-01 Human Computer Interaction, 2011
  • [학술발표] A Simple Visual Servoing Algorithm for Omnidirectional Robots International Conference on Human-centric Computing, 필리핀, 2010-08-02 Human, 2010
  • [학술발표] C2A: Controlled Conservative Advancement for Interactive Continuous Collision Detection IEEE International Conference on Robotics and Automation, 미국, 2009-05-14 IEEE International Conference on Robotics and Automation, 2009
  • [학술발표] Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics Engine Workshop on VR Interaction & Physical Simulation, 독일, 2009-11-05 Workshop on Virtual Reality Interaction and Physical Simulation, 2009
  • [학술발표] A fast and practical algorithm for generalized penetration depth Robotics: Science and Systems, 미국, 2007-06-27 Proceedings of the 2007 Robotics: Science and Systems, 2007
  • [학술발표] A hybrid approach for complete motion planning IEEE Intll Conf on Intelligent Robots and Systems, 미국, 2007-10-29 Proceedings of the IEEE Intll Conf on Intelligent Robots and Systems, 2007
  • [학술발표] C-Dist: Efficient Distance Computation for Rigid and Articulated Models in Configuration Space ACM Symposium on Solid and Physical Modeling, 중국, 2007-06-04 Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007
  • [학술발표] Continuous Collision Detection for Adaptive Simulations of Articulated Bodies Kor-Isr Bi-Nat. Conf. on Geom. Modeling and Comp. Graphics, 대한민국, 2007-01-29 Proceedings of the Kor-Isr Bi-Nat. Conf. on Geom. Modeling and Comp. Graphics, 2007
  • [학술발표] Haptic Rendering of Point Set Surfaces World Haptics, 일본, 2007-03-01 Proceedings of the World Haptics Conference 2007, 2007
  • [학술발표] A Simple Path Non-Existence Algorithm using C-obstacle Query WAFR 2006, 멕시코, 2006-07-16 Proceedings of the WAFR 2006, 2006
  • [학술발표] Fast C-obstacle Query Computation for Motion Planning IEEE International Conference on Robotics and Automation, 미국, 2006-05-15 Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006
  • [학술발표] Fast Penetration Depth Computation and its Applications NICOGRAPH International , 일본, 2006-06-03 Proceedings of the NICOGRAPH International , 2006
  • [학술발표] Generalized Penetration Depth Computation ACM Solid and Physical Modeling Symposium, 영국, 2006-06-08 Proceedings of the ACM Solid and Physical Modeling Symposium, 2006
  • [학술발표] Topology Preserving Approximation of Free Configuration Space IEEE International Conference on Robotics and Automation, 미국, 2006-05-15 Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006
  • [학술발표] Continuous Collision Detection for Articulated Models in Virtual Environments Digital Engineering Workshop , 일본, 2005-02-24 Proceedings of the 5th Japan/Korea Digital Engineering Workshop, 2005
  • [학술발표] Generating an w-Tile Set for Texture Synthesis Computer Graphics International, 미국, 2005-06-22 Proceedings of the 2005 Computer Graphics International, 2005
  • [학술발표] Versatile 3D Texture Painting using Imaging Geometry Korea/China Conf. on Geometric and Visual Computing, 대한민국, 2005-08-24 Proceedings of the 1th Korea/China Conf. on Geometric and Visual Computing, 2005
  • [학술발표] Fast Continuous Collision Detection for Articulated Models ACM Solid Modeling and Applications, 이탈리아, 2004-06-01 Proceedings of the 2004 ACM Solid Modeling and Applications, 2004
  • [학술발표] Interactive Self-Collision Detection Using GPUs Israel/Korea Binational Conference , 대한민국, 2004-11-01 Proceedings of the 2004 Israel/Korea Binational Conference , 2004
  • [학술발표] Interactive and Continuous Collision Detection for Avatars in Virtual Environments IEEE Virtual Reality, 미국, 2004-03-31 Proceedings of the 2004 IEEE Virtual Reality, 2004
  • [학술발표] Efficient Max Norm Distance Computation and Reliable Voxelization Symposium on Geometry Processing, 미국, 2003-06-01 Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing, 2003
  • [학술발표] Fast Penetration Depth Estimation Using Rasterization Hardware and Hierarchical Refinement Annual Symposium on Computational Geometry, 미국, 2003-06-01 Proceedings of the 9th annual symposium on Computational geometry , 2003
  • [학술발표] Fast Swept Volume Approximation of Complex Polyhedral Models ACM Symposium on Solid Modeling and Applications, 미국, 2003-06-01 Proceedings of the eighth ACM symposium on Solid modeling and applications , 2003
  • [학술발표] Feature-Sensitive Subdivision and Isosurface Reconstruction IEEE Visualization , 미국, 2003-10-01 Proceedings of the 14th IEEE Visualization 2003, 2003
  • [지적재산권] 쉘 요소와 힘 분리를 사용한 근육 기반의 얼굴 애니메이션 생성 방법 및 장치 Domestic : Patent , Registration , 10-2376030, 2022
  • [지적재산권] 시공간 인코딩을 사용하여 가상 객체의 거칠기 촉각을 제공하기 위한 방법 및 시스템 Domestic : Patent , Registration , 10-2332318, 2021
Courses
  • 2024-2nd

    • Computer Graphics 강의 계획서 상세보기

      • Subject No 20494Class No 01
      • 3Year ( 3Credit , 3Hour) Mon 4~4 (ENG ) , Thu 5~5 (161)
    • S/W Self-Designed Study Ⅰ

      • Subject No 38082Class No 03
      • Year ( 3Credit
  • 2024-1st

  • 2023-2nd

  • 2023-1st

  • 2022-2nd

    • Information Technology and Future Society

    • Computer Graphics 강의 계획서 상세보기

      • Subject No 20494Class No 01
      • 3Year ( 3Credit , 3Hour) Tue 5~5 (ENG ) , Thu 6~6 (161)
  • 2022-1st

  • 2021-2nd

    • Information Technology and Future Society

    • Computer Graphics 강의 계획서 상세보기

      • Subject No 20494Class No 01
      • 3Year ( 3Credit , 3Hour) Mon 5~5 , Wed 4~4
    • S/W Self-Designed Study I

      • Subject No 38082Class No 03
      • Year ( 3Credit
  • 2021-1st

    • Information Technology and Future Society

    • Numerical Methods 강의 계획서 상세보기

      • Subject No 20642Class No 01
      • 2Year ( 3Credit , 3Hour) Tue 4~4 , Fri 5~5
Academic Background

Purdue University Ph.D.(전산학)

Seoul Nat'l Univ. 이학석사(계산통계)

Seoul Nat'l Univ. 이학사(계산통계)

Work Experience

Department Chair, Management for Science and Technology 2017-02-01 ~ 2019-01-31

Department Chair, Department of Computer Science & Engineering 2017-02-01 ~ 2019-01-31

Division Chair, Software Science and Engineering 2017-03-01 ~ 2019-01-31

Department Chair, Department of Computer Science & Engineering 2017-03-01 ~ 2019-01-31

Department Chair, Cyber Security 2017-03-01 ~ 2019-01-31

Univ.of North Carolinaat Chapel Hill Post-doc. 2001-01-01 ~ 2003-08-31

Director, Center for Computer Graphics and Virtual Reality 2017-02-01 ~ 2025-01-31

President of the Korea Computer Graphics Society (KCGS) 2022-01-01 ~ 2023-12-31

Review Board Member of the National Research Foundation in Korea 2022-11-01 ~

Vice Chair of Asia Graphics 2023-06-20 ~