오유란 조교수는 이화여자대학교 엘텍공과대학 컴퓨터공학전공 소속으로 세부전공분야는 인간컴퓨터상호작용이다. 이화여자대학교 컴퓨터공학에서 학사학위를 취득한 후, 미국 메릴랜드 주립대학에서 2016년 박사를 마쳤다. 그 후, 카네기멜론 대학에서 박사후 연구원으로 재직하다 2018년 3월부로 이화여자대학교에 부임하여 연구를 지속하고 있다. 관심분야는 Natural User Interface, Assistive Technology, Mobile/Wearable Computing, 증강현실 등이며, 사용자 개개인의 특수한 상황이나 선호도, 능력을 고려하여 정보에 대한 접근의 제약을 완화하거나 해소시켜주는 컴퓨팅 기술을 개발하는 것을 연구 목표로 하고 있다.
Enhancing the Podcast Browsing Experience through Topic Segmentation and Visualization with Generative AIIMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024 , 117-128
Understanding Novice's Annotation Process For 3D Semantic Segmentation Task With Human-In-The-LoopACM International Conference Proceeding Series, 2024 , 444-454
Utilizing a Dense Video Captioning Technique for Generating Image Descriptions of Comics for People with Visual ImpairmentsACM International Conference Proceeding Series, 2024 , 750-760
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Exploring Low-Cost Grid-based Tactile Instruments for Understanding and Reproducing Shapes for People with Visual ImpairmentsThe International Journal of Advanced Smart Convergence, 2023, v.12 no.3, 127-140
Prediction of Cognitive Ability Utilizing a Machine Learning approach based on Digital Therapeutics Log DataThe International Journal of Advanced Smart Convergence, 2023, v.12 no.2, 17-24
The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind PeopleIEEE Transactions on Visualization and Computer Graphics, 2023, v.29 no.5, 2763-2773
Supporting a crowd-powered accessible online art gallery for people with visual impairments: a feasibility studyUniversal Access in the Information Society, 2022, v.21 no.4, 967-982
Understanding the Importance of Presenting Facial Expressions of an Avatar in Virtual RealityThe International Journal of Advanced Smart Convergence, 2022, v.11 no.4, 120-128
Understanding the User Preferences in the Types of Video CensorshipThe International Journal of Internet, Broadcasting and Communication, 2022, v.14 no.2, 147-161
AccessComics: An accessible digital comic book reader for people with visual impairmentsProceedings of the 18th International Web for All Conference, W4A 2021, 2021 , 3452425
Designing Product Descriptions for Supporting Independent Grocery Shopping of People with Visual ImpairmentsConference on Human Factors in Computing Systems - Proceedings, 2021 , 0
OverIT: An Interactive Overlay for Touchscreen-based UI Customization by DemonstrationThe International Journal of Advanced Smart Convergence, 2021, v.10 no.3, 143-148
Synthesizing the Roughness of Textured Surfaces for an Encountered-Type Haptic Display Using Spatiotemporal EncodingIEEE TRANSACTIONS ON HAPTICS, 2021, v.14 no.1, 32-43
Three-dimensional Nonvisual Directional Guidance for People with Visual Impairments2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, PerCom Workshops 2021, 2021 , 81-86
Touch screen exploration of visual artwork for blind peopleThe Web Conference 2021 - Proceedings of the World Wide Web Conference, WWW 2021, 2021 , 2781-2791
Deep learning compensation of rotation errors during navigation assistance for people with visual impairments or blindnessACM Transactions on Accessible Computing, 2019, v.12 no.4, 19
Supporting object-level exploration of artworks by touch for people with visual impairmentsASSETS 2019 - 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019 , 600-602
[학술지논문] Understanding Novice's Annotation Process For 3D Semantic Segmentation Task With Human-In-The-Loop
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024, v.1
no.1
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SCIE
[학술지논문] Understanding the Use of AI-Based Audio Generation Models by End-Users
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[학술지논문] Utilizing a Dense Video Captioning Technique for Generating Image Descriptions of Comics for People with Visual Impairments
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no.1
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SCIE
[학술지논문] The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind People
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2023, v.29
no.5
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SCIE
[학술지논문] “A Voice that Suits the Situation”: Understanding the Needs and
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[학술지논문] Designing Product Descriptions for Supporting Independent Grocery Shopping of People with Visual Impairments
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[학술발표] Investigating Microinteractions for People with Visual Impairments and the Potential Role of On-Body InteractionProceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 미국, Baltimore, 2017-10-30
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[학술발표] NavCog3: An Evaluation of a Smartphone-Based Blind Indoor Navigation Assistant with Semantic Features in a Large-Scale EnvironmentProceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 미국, Baltimore, 2017-11-01
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017, 270-279
[지적재산권] AccessComics:시각장애인을 위한 접근 가능한 만화오디오북국내 : 소프트웨어, 등록
[지적재산권] Target selection on a small form factor display국외 : 특허, 등록, 10048837, 2018